![]() ![]() Daggerfall Unity (Daggerfall ported to the Unity engine, shockingly, and something we'd briefly covered years ago) can now be played to completion, and with greatly reduced risk of falling through a crack in the world.īy 'completion', I mean that you can now complete the main quest arc and see the end credits. I've spent over twenty years waiting for someone to fix Daggerfall, and that dream seems tantalisingly close to being realised. Of amazement at the most comprehensive character creation screen I'd ever seen, and of deep annoyance when I managed to fall through the floor and into an endless void in the first minute of the game. Building NPC schedules (e.g.My earliest memories of The Elder Scrolls II: Daggerfall were of fear and excitement at the boundless possibilities of a true fantasy sandbox.Potion creator UI (pending Magic & Effects) (Hazelnut).Magic item creator UI (Hazelnut/Interkarma).Complete spell effects (90 of 90 completed, excluding Lycanthropy).Join and progress in major guilds (Hazelnut).Reputation gain/loss (full) (Allofich/Hazelnut). ![]() Allocate time for refinement of spell and quest systems.Link magic effects to action objects in dungeons.Enforce encumbrance and wagon limits (Hazelnut).Player housing (including ship) (Hazelnut).Transport UI (foot/horse/cart/ship) (Hazelnut).Bank UI with ability to purchase ship/house (Lypyl/Hazelnut). ![]() ![]()
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